Years here are the year the particular "original" game came out, and not the year of the modern port I suggest.
- A-Tier
- 1992 | Wolfenstein 3D
- 1993 | Doom
- 1994 | Doom IIcd
- 1995 | Dark Forces
- 1996 | Duke Nukem 3D
- 1996 | Quake
- 1997 | Blood
- 1997 | Shadow Warrior
- 1997 | Hexen II
- 1997 | Quake II
- 1999 | Quake III Arena
- 2018 | Dusk
- 2018 | Project Warlock
- 2021 | HROT
- 2022 | Project Warlock II
- 2022 | CULTIC
- 2023 | Wizordum Early Access
- 2024 | Selaco
- 2025 | CULTIC: Chapter 2
- 2025 | Mohrta
- B-Tier
A-Tier
1992 | Wolfenstein 3D
1993 | Doom
1994 | Doom IIcd
Port recommendation: gzDoom for maximum compatibility/features, prBoom for Vanilla Doom experience.
Doom 2 introduced the double barrel shotgun.
1995 | Dark Forces
There’s a remaster from NightDive, but I prefer the Open Source Port.
Port recommendation: TheForceEngine (can run the remaster assets)
1996 | Duke Nukem 3D
Port recommendation: eDuke32
Duke Nukem 3D was the first game using the Build Engine, which allowed or "room over room" Maps, that Doom’s Engine was not able to do. It’s still not real 3D, enemies are Sprites, albeit in later Build Engine games like Blood, some (static) Voxel objects were used.
Pro
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Everything can be destroyed/interacted with
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you see it, you can most likely interact with it or destroy it
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Features real-life places, unlike Doom.
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Las Vegas, Strip Bar,
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Contra
-
You need to ignore the misogyny and some other badly aged 'jokes'
1996 | Quake
Port recommendation: Buy the enhanced version and use vkQuake
Quake built upon Doom and was the first full-3D (polygon) Shooter. The Original Quake 1 is full of secrets and vicious traps, thanks to the great John Romero.
Due to the feeling of movement that seems slightly off in the Enhanced Version, i recommend using vkQuake. Copying over QuakeEX.kpf from the Enhanced version to .vkquake1 will enable vkQuake to play the enhanced version data.
Addons from the Enhanced Version:
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Mission pack 1: Scourge of Armagon ('hipnotic')
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Expands on the original Quake, interesting new weapons and levels
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Mission pack 2: Dissolution of Eternity ('rogue')
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More or less the old thing
-
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Mission Pack 3: Dimension of the Past ('dopa')
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Mission Pack 4: Dimension of the Machine ('mg1')
1997 | Blood
Port recommendation: Buy Blood Fresh Supply and use it or use an original Engine port with the data You bought.
The main actor, Caleb, lives again and kills down a fanatic Cult. Build Engine at its best.
Pro
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Map Design
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One-Liners
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First Train Map in a Game (?)
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Weapon Arsenal, including Spray can + Lighter, Dynamite
Contra
-
Build Engine, not so snappy movement
Notable Addons/Mods
-
Death Wish
1997 | Shadow Warrior
Recommended port: Shadow Warrior Classic Redux (2013)
Pro
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Map design
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especially later on in the full version of the game, it changes theme from the old Japanese Ninja Style to a modern theme quite like Duke Nukem 3D, including submarines
-
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Background music, atmospheric ingame, Lo Wang Rap at endgame
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Voxel objects
Contra
-
Controls (Build Engine)
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Mouse aiming sometimes "stuck" (Redux Classic bug?)
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High splash damage
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Damage on enemies seem sometimes random
1997 | Hexen II
1997 | Quake II
Recommended Port: The Quake 2 Enhanced Version (2023) is a 10/10. Period. That’s the definitive Quake 2 Version.
Pro (Enhanced Version)
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addition of the compass
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inclusion of the official AddOns
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the new content (wepons, enemies, ..)
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-
even videos are remade
1999 | Quake III Arena
Recommended port: ioquake3
Notable Mods:
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Rocket Arena 3
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OSP
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CPMA
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Excessive Quake
2018 | Dusk
Pro
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Guns
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Gunplay, Weapon feedback
-
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Map diversity
Contra
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Enemy hit feedback not so great, gets boring after a while
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Map design is my main critic point. It’s too obvious that i’m running from key to key, while the map design in art and style is great, the gameplay and enemy fights lack diversity.
2018 | Project Warlock
2021 | HROT
Developed from 2021-01 to 2023, HROT is a one-man-Project in the Czech/Soviet Style.
Pro
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Graphics mostly 'brownish', but full of secrets and handcrafted details
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Funny enemy behavior, insider jokes: Continues the strange enemiy roster that Dusk started
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Gameplay is very snappy. Full control like in Quake, albeit a bit slower.
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Double Barrel kicks ass, Weapons are all nice, Weapon Feedback (Sounds) perfect
2022 | Project Warlock II
Released 2022-06-10
2022 | CULTIC
Released in 2022-10.
CULTIC is a One Man Project that expands on the Original Blood, with some influences from Dusk and some small RPG elements (weapon upgrades).
Pro
-
The graphics are fantastic. With also the Voxel objects, color filter and the dithering it has its unique art style.
Contra
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No items in destoyable boxes (which there a lot of), also, secret items very rare when exploring
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Controls sometimes janky (c39.443514, 8.463831limbing ladders)
2023 | Wizordum Early Access
2024 | Selaco
2025 | CULTIC: Chapter 2
2025 | Mohrta
Mohrta is based on gzDoom.
B-Tier
2023 | Hyperviolent
Early Access / WIP. Needs some fine tuning.
Game reminds a bit of System Shock.