Notable maps from MAPPACKS

TNT2 Devilution

  • MAP 05

    • Chaingunners…​ WTF

RAMP 2021

  • MAP 36

  • MAP 98

    • WTF was this? One of the WEIRDEST (and MOST DIFFERENT!) maps ever!

  • MAP 99

    • Interesting $Bauhaus architecture

  • MAP 200

    • Very easy, tech base, but good progression

  • MAP 170

    • Very experimental and fun map, quizzes like in Portal

  • MAP 193

    • Excessive Quake3 in Doom :) (later in the map)

  • MAP 135

    • 3 shadow enemies, very clever level, verticality, looks like Half-Life 1

  • MAP 192 - The Flesh Mines

    • Boring map, but interesting mines theme, especially the rails and lava (also, MAP 178 has similar mines, but not soo nice, but more cave-like)

  • MAP 157 - Metal Base

    • Taxing…​

  • MAP 53 - Cradle To Grave (Blood)

    • Blood E1M1 remake, easy but nice

  • MAP 68 - Dog Map

    • Arch-Vile map, unique and tricky! A tomb. Very nice gameplay!

  • MAP 174 - The Gold Mine

    • A Maze! Need Automap! But if you like mazes…​ very good gameplay

  • MAP 108 - Prelude to Phoebus

    • If you like Hexen, then it’s for you. HUGE! LONG! Switches! And the final Battle…​ WTF

    • See automap for indicators what you already explored (annotated via text)

  • MAP 177 - The Crushers

    • Doom 2 Map 6 Remake, very taxing and fun!

RAMP 2022

  • MAP 23 - Power Pentagon

    • Short, well designed and cute, interesting end

  • MAP 28 - Evil Hub

    • Nice vector level, wants to be puzzly, map itself sucks

  • MAP 25 - Robo Hell

    • Custom Robots, Tesla Coils etc, more custom monsters and special effects, but still 'amateurish'

  • MAP 82 - Acid Refinery (4.5/5)

    • Conveyor belt fun! Clever design! Only finding red card was meh, 5/5 otherwise

  • MAP 94 - Club RAMP

    • 8 Waves in a Disco with Revenant DJ (funny dancing animation!)

    • Colorful flashy disco lights (epilepsy warning and epileptic mode with flashing lights turned off)

  • MAP 11 - Die Teufelsbricht (5/5)

    • 5/5! Huge Space/Lava/Map. Just awseome in hinting, secrets, etc.

  • MAP 93

  • MAP 33 - Death Rogumer (by Gilboron)

    • Small fun map, on a flying spaceship

RAMP 2023

  • MAP 66

    • OK, small, clever navigation, no searching for right path

    • Interesting end, doomcute and gimmicks

  • MAP 279

    • Like E4M1, but with SSG and invuln. for Cyberdemon, short and great!

  • MAP 37

    • Tiny, short but awesome (SS-secret, secret garden, cramped gameplay)

  • MAP 23

  • MAP 252

  • MAP 54

    • 0 enemies, lol, will it blend?

  • MAP 243

    • Map design much wow, conveyor belts etc.

  • MAP 233

    • Quick, clever, relatively easy, doomcute, ramps etc., soundtrack nice

  • MAP 072

    • $Wolfenstein map, with dogs and plasma nazis, healing well (instead of damaging floor), and new guns. Wow.

  • MAP 057 (Speleotech)

  • MAP 030

    • Innovative RPG mods

  • MAP 132

  • MAP 26

    • Normal to hell, twice the same/similar way, like going down/plutonia’s hell map

  • MAP 31

    • Custom weapons, reloading, nice feedback @weapons!

  • MAP 101

    • Small and every room different

  • MAP 112

    • Very small and very cute, and nice ending fight

  • MAP 216

    • Oil rig

  • MAP 136

    • Just wow @gameplay! Prison, going back to start for better weapons with new keys, BFG, Archies…​

  • MAP 238

    • Nazi map like in Blade of Agony. Starts as hellish map. What a surprise later on!

  • MAP 009

  • MAP 168

    • Small and fun

  • MAP 171

    • That map…​ hard! but play again! well designed!

RAMP 2024

  • MAP72 - Blissful

    • Cartoon Cats, IE/Chrome Logos, Warsow Style

  • MAP64 - The Ancient Experiment

    • Actually a clever Icon of Sin Map

  • MAP251 - The House - RAMP Edition

    • House in 3 styles (winter, hell)

  • MAP47 - Depot Danger

    • Nice train station with tracks and (car?) train pits

  • MAP97 - Corporate Despairs

    • Zombie men/women, train ride

  • MAP99 - IMP City MBF

  • MAP267

  • MAP19 - Sole Survivor

    • XP based Leveling Up, new Guns, Doors Open with each Level

  • MAP55 - Ground Zero Terror

    • 5/5 fun map! Almost a TC, new (good!) weapons and funny enemies

  • MAP34 - Eye of the spider

  • MAP81 - WH4TTH3H3LL

    • 4/5

  • MAP289 - Temple of the void

  • MAP87 - Inimica Certaminibus

  • MAP151 - Gravity Hurts

  • MAP278 - train trouble

  • MAP266 - Yet Another Doom Level

    • Surprise

  • MAP176 - A Techbase Someplace

  • MAP130

    • Portal Doom

  • MAP158 - Antivirus

    • 90s Internet Banners etc.

  • MAP73 - Abandoned UAC Portal Research Station

    • Flashlight, portals, abandoned porn

  • MAP215 - Fickle Panopticon

    • Multilevel circular prison, nice secrets and gameplay

  • MAP300 - The UAC Marchosias

    • Nice secrets map, good graphics, vents, fog and ghost imps

    • Ghost Vile endboss

  • MAP187 - Starship Moriah

    • Spaceship, custom enemies, very nice level design

  • MAP28 - Altitudinal Airship

    • Map sucks, but end animation is nice, falling doom guy corpse

Doomworld Maximum Project 2022 DMP / DMAX2022

  • MAP 02

  • MAP 04

    • REALLY HARD and EVIL! (Archies)

  • MAP 05

    • PUZZLY, LONG, AMAZING

  • MAP 10

    • Small and fun. Prison escape.

  • MAP 16

    • Very easy, but vast open areas with huge height difference

  • MAP 33

  • MAP 38

  • MAP 41

  • MAP 42

  • MAP 184

    • Rocket only, real fun, and skill training with RL.

    • 4/5. -1 for lava damaging floor inconsistency

  • MAP 150

    • See mod: Sanctium Reborn

    • 5/5 small, nice secrets, nice layout, nice effects

    • uses ramps, jumping, crouching, reflections, nice elevators, etc.

  • MAP 55

    • Slide down map

    • At end moving upwards all the time

    • Very impressive effect

    • But: fuck this map! really hard!

Mapwich2

  • MAP 01

    • Collect stuff

Icarus - Alien Vanguard

  • MAP 06

  • MAP 24 (Ghost Monsters)

Doom 2 reloaded (with .MID the way id did MIDI pack)

  • MAP 01

    • 4 Canals, nice secrets

  • MAP 02

    • Nice secrets (* MAP 03 quite nice)

  • MAP 04

    • Lasers like in Rescue Rover

  • MAP 11

  • MAP 12 !!!

  • MAP 13

  • MAP 15

  • MAP 31

    • Original Doom 2 MAP 01 overhaul

  • MAP 32 5/5

    • 32 secrets and fake exits

    • Awesome music with midi pack (.MID the way id did)

  • MAP 18 - Warehouse Siege 4+/5

    • Don’t make any noise

  • MAP 24

(didn’t finish map 29/30 boring)

Doom 2 the way id did

  • MAP 08 - Quarantine (aka Starstruck, Inc.)

  • MAP 14

  • MAP 15

  • MAP 31

    • Commander Keen

  • MAP 24 - Crushed Spirits

    • Crushers

    • Hard map!

Speed of Doom

  • Speed of Doom - MAP 05

    • Deep Green @middle

  • Speed of Doom - MAP 06

    • Some Mucus at the Beginning

  • Speed of Doom - MAP 08

    • Spider Mama kills Arachnos

  • Speed of Doom - MAP 15

    • Cyberdemon @ End

  • Speed of Doom - MAP 31 - 1010011010 (666)

    • Like Cyberwar 7734, awesome music

  • Speed of Doom - MAP 19

    • Hard water world

  • Speed of Doom - MAP 20

    • BFG Baron massacre :)

  • Speed of Doom - MAP 21 - Like E1M1 in HELL

    • Lot of berserk only punching

after that it gets mean and boring imo, stopped playing at map27, only idclev/iddqd/idclip looked at those

Alien Vendetta

Awesome mod, because each map is different

  • Alien Vendetta - MAP 10 - Toxic Touch

    • Vanilla textures

    • Awesome music

    • Wasteland green slime, Archies

  • Alien Vendetta - MAP 11 - Nemesis

  • Huge map, ocean, climb cliff

  • boring fights? interesting to see

  • Alien Vendetta - MAP 13 - Suicidal Tendencies (Brad Spencer) 4/5

    • Hitscan Galore

  • Alien Vendetta - MAP 14 - Overwhelming Odds (Brad Spencer)

    • Long room

  • Alien Vendetta - MAP 31 - Killer Colors 4/5

    • Blue/green/red sections

  • Alien Vendetta - MAP 20 - MISRI HALEK (Andre Malde) 4.x/5

    • Egyptian map #1

    • Paintings

    • Pyramids

    • Stone Walls

    • Lava

    • Lot of light/height differences, since no sky visible indoors

    • Can get lost in so many paths

  • Alien Vendetta - MAP 25 - Demonic Hordes 5/5

    • OVERKILL

    • Music from: "ROTT - You suck"

    • Chapel full of hitscan

    • Looks a bit like Hexen

  • Alien Vendetta - MAP 26 - Dark Dome (Anders Johnson) 5/5

    • Slaughter…​ 2 Portals…​ Archies…​

    • MUSIC: Into Sandy’s City

  • Alien Vendetta - MAP 27 - Stench of Evil 5/5

    • Red windows, Caco outside

    • Blue Caves with barons!

Doom

  • E1M1 - Hangar

  • E1M2 - Nuclear Plant

  • E1M3 - Toxin Refinery

    • Pinkies

  • E1M6 - Central Processing

  • E1M8 - Phobos Anomaly

    • MUSIC AWESOME

Doom 2

  • MAP 01 - Entryway

  • MAP 02 - Underhalls

  • MAP 03 - The Gantlet

    • Pinkies/Chaingunners

  • MAP 06 - The Crusher

    • SpiderCrusher

  • MAP 08 - Tricks and Traps

    • Infight/BFG

  • MAP 09 - The Pit (Into Sandy’s City Music)

    • Plutonia Prototype Chaingunner Trap

  • MAP 10 - Refueling Base

    • Container secret outside

    • Big Hangar (in Brutal Doom it even contains a Helicopter)

    • Room with hitscan corner (~50)

  • MAP 31 - WOLFENSTEIN

  • MAP 16 - Suburbs

    • Awesome music

  • MAP 23 - BARRELS O' FUN

Going Down (cyriak)

  • Going Down - MAP 01-03 - INTRO!

  • Going Down - MAP 05 - Time Warp

    • Wow! Like TNT MAP 04, but better

  • Going Down - MAP 06 - Painframe

    • Mainframe Arena

  • Going Down - MAP 07 - Bad Reception

    • Ground level Spider Mama

Hell Revealed

  • Hell Revealed - MAP 07 - Arachnophobia

  • Hell Revealed - MAP 13 - Last Look at Eden

  • Hell Revealed - MAP 14 - City in the Clouds

  • Hell Revealed - MAP 16 - The path 5/5

    • See also: HR2 Path II

    • Verticality, barons, blood and narrow paths

  • Hell Revealed - MAP 18 - Hard Attack

    • 10000 Revenants…​ and a lift going down to kill them

  • Hell Revealed - MAP 21 - Siege

    • Cyberdemons, pinkies

    • Start inside house, fire, go outside, a well, revenant tunnel

    • then caco incoming

  • Hell Revealed - MAP 22 - Resistance is Futile

    • Bridge in the middle

  • Hell Revealed - MAP 23 - Ascending to the stars

    • Three long rooms at the beginning, spiders, etc.

Hell Revealed 2

  • Hell Revealed 2 - MAP 01 - Ignition!

    • Good intro! 3 keys / 3 paths

  • Hell Revealed 2 - MAP 12 - Anti Static

    • Outdoor slaughter

    • Very open

  • Hell Revealed 2 - MAP 15 - The Path II 5/5

    • Verticality, small paths

    • Metal music

  • Hell Revealed 2 - MAP 32 - Playground

    • 1600 Monsters

    • Slaughtermap

    • Bridge over central river

    • Inside protects from archies

  • Hell Revealed 2 - MAP 19 - Mind Trap (Jonas Feragen)

    • Most vertical map EVER

    • Four to five planks on top of each other at 30 degrees

    • very hard!

  • Hell Revealed 2 - MAP 23 - When the Heavens Fall

    • Castle from outside, contrast!

  • Hell Revealed 2 - MAP 27 - Resistance Remains

  • Hell Revealed 2 - MAP 29 - Hell’s Cauldron (Jonas Feragen)

No Rest For The Living (NERVE.WAD)

  • NERVE - MAP 01 - The Earth Base

    • Gray tech base

    • Lot of details

  • NERVE - MAP 07 - Baron’s Banquet

  • NERVE - MAP 08 - Tomb of Malevolence

Plutonia

Chaingunners and revenants!

  • Plutonia - MAP 01 - Congo 4/5

    • Congo/Vietnam style

  • Plutonia - MAP 04 - Caged 4/5

    • cage paths, spiders

  • Plutonia - MAP 08 - Realm 3/5

    • Egg form

  • Plutonia - MAP 11 - Hunted 4/5

    • 14 Archies Labyrinth, wooden style

  • Plutonia - MAP 12 - Speed 5/5

    • Wooden style, red background, verticality

    • real art

  • Plutonia - MAP 32 - Go 2 It 4/5?

    • Good music

    • First slaughtermap, reminds me of DOOM 2 Map 01?

  • Plutonia - MAP 27 - Anti-Christ 4/5

    • Verticality

    • Rockets → Archies hide behind grating

    • Spider mastermind

  • Plutonia - MAP 29 - Odyssey of Noises

    • City Map

    • In Brutal Doom: Contains drivable Tanks

Plutonia 2

  • Plutonia 2 - MAP01-03

    • all 3 similar

  • Plutonia 2 - MAP 09 - Wormhole Zone

  • Plutonia 2 - MAP 10 - Cosmodrome

    • Spaceship takes off at beginning

  • Plutonia 2 - MAP 11 - Arch-Violence (Gusta) 3.9/5

  • Plutonia 2 - MAP 15 - Where Hate Runs Red

    • Like E4M2?

  • Plutonia 2 - MAP 32 - Go 4 It (Kira & Thomas van der Velden) 4.x/5

    • It’s "Go 2 It 2"

  • Plutonia 2 - MAP 20 - Lurking Fear (Angus & Gusta) 5/5

    • Caco Swarm behind Cyberdemon, top of tower window

    • gallows

    • AWESOME MUSIC

  • Plutonia 2 - MAP 25 - Black Ice

    • Hot start

    • Ice

    • Archies/barons/paths over ice

  • Plutonia 2 - MAP 28 - The Bloodwal (Eternal) 4/5

  • Plutonia 2 - MAP 29 - Ticket to Eternity 5/5 (Gusta & Pipicz)

Scythe (Erik Alm)

Small fun maps to blast through.

First 15 maps: no Super Shotgun :)

  • Scythe - MAP 01-04 OK!

    • Nice intro!

  • Scythe - MAP 14 - Power Outage

    • Restore electricity

    • Refueling Base hommage (Doom2 - MAP 10)

    • 50 Hitscan Corners

  • Scythe - MAP 17 - Book Lords

    • A library!

  • Scythe - MAP 19 - 3000 A.D.

    • grey city, red sky

    • Spider mastermind end boss

  • Scythe - MAP 26 - FEAR?

  • Scythe - MAP 28 - Run From It

    • RUN!

  • Scythe - MAP 29 - Hell on Earth 5/5

    • Cyberdemon on Ice (Gothic 1-like)

  • Scythe MAP 30 - Fire & Ice 3.8/5

    • Music: "ROTT - You Suck"

SUNDER

TNT Evilution

  • TNT - MAP 01 - System Control (where card?, fuck the beginning!)

  • TNT - MAP 02 - Human BBQ

    • Jump thorugh window to outside / BFG ledge

  • TNT - MAP 04 - Wormhole 4.x/5

    • Alternative dimension / fireblu bars inside basement

  • TNT - MAP 08 - Metal

    • Big gray room full of hitscan :)

  • TNT - MAP 11 - Storage Facility

    • Arch-Vile jump secret outside

  • TNT - MAP 14 - Steel Works 4/5

  • TNT - MAP 15 - Dead Zone 3.8/5

    • black sky

    • narrow secret passages

  • TNT - MAP 31 - Pharaoh 3.5/5

  • TNT - MAP 18 - Mill 4/5

    • Blue room compute riddle, missing last switch to figure out

    • Slaughter flesh factory @end

  • TNT - MAP 20 - Central Processing 4/5

  • TNT - MAP 22 - Habitat

    • Green sewer dropdown

    • Fake wall

    • Labyrinths

    • Everyone seems to hate this map, i like it :)

  • TNT - MAP 27 - Mt. Pain 4.x/5

    • Awesome music

    • "Mt. Pain" visible far away, classic

  • TNT - MAP 28 - Heck 3.x/5

Valiant

  • Valiant - MAP 06 - Engineering Disaster

    • City map

    • Arachno and Spider mama fight

  • Valiant - MAP 07 - The Mancubian Candidate

    • Don’t let the mancubus die or a lot of arch-viles will kill you

  • Valiant - MAP 31 - Cyberwar 7734

Bellatrix

  • Bellatrix - MAP 06

    • 4/5, short, straightforward, and deceptive

  • Bellatrix - MAP 07

    • Short and a very good MAP 07 spin!

  • Bellatrix - MAP 08

    • Long! good!

The Civvie 11 Massacre

Meant here is the IDCLEV map number, not what MAP01(map selection map) is telling

MAP 02 is MAP 01 there etc.

  • The Civvie 11 Massacre - MAP 05

    • Wait for the portal

  • The Civvie 11 Massacre - MAP 08

  • The Civvie 11 Massacre - MAP 09

  • The Civvie 11 Massacre - MAP 17 - Construction Site

    • Not many weapons, interesting long and open areas and gameplay with few weapons and almost no ammo, clever traps that deny/hinder backtracking

  • The Civvie 11 Massacre - MAP 19 - Ruins Zone : Pluton VII

  • The Civvie 11 Massacre - Map 20

    • Don’t like to play it (invisible monsters suck etc.), but it’s QUITE memorable!

Completed SINGLE MAPS and 5+/5

  • The ZDoom Community Map Project "Take 2" (ZDCMP2)

    • Play it! WOW

    • Space station to hell, full new enemies, weapons, sounds, scripting, HUGE MAP 2.5h savescum playtime

    • Dat BFG! So much fun

    • Never got lost etc., each area visually distictive

    • Lot of memorable rooms/events

    • Lags a bit sometimes on gzdoom here (2021)

Completed SINGLE MAPS and 5/5

  • Invasion 2: The Upper Decks

    • Ooold wad but perfect gameplay and visuals for that time

Completed SINGLE MAPS and 4+/5

  • Grove (1 map)

    • Hidden switches, trees, adventure style (-0.5 star for too well hidden switches and boring fights and no indication that chaingunner is actually a spider mama)

  • dead.wire (xaser) (1 map) [gzDoom]

    • Wow: visuals (tv static)

    • Wow: new weapons

    • Bad: got lost one time, end boss fight annoying, invisible monsters annoying

Completed SINGLE MAPS and 3+/5

  • The sky may be (1 map)

    • Only hitscan almost no health, interesting, short, memorable, blocky old design

  • Invasion 1: Contamination

  • miasma (tourniquet)

    • 1 huge map, green with mucus flow ost from b.p.r.d.

    • "not my cup of tea" getting lost on where to continue and it’s all arena slaughter nothing more

Completed SINGLE MAPS and 2+/5

  • Doom City

    • US City one of oldest WADS nice graphics for back then but 0 gameplay

Completed MAPPACKS/TCs and 5/5 (5+ Maps)

  • Going Down

  • Alien Vendetta (2001)

    • VERY HARD but fair

    • Gameplay lacking in today’s terms…​ Sunlust better for 'pros'

    • lot of brownorange

    • most levels awesome

  • Vanguard (13 maps) (skillsaw)

    • Moon base etc. / maps different and fun

  • Doom Zero

    • Lot of puzzles

    • Relatively short maps

    • Most maps memorable, puzzles awesome

  • Plutonia 2

    • Plutonia…​ but better

  • BLOOM (Blood-Doom) [gzdoom]

  • Blade of Agony (3.0, since 3.1 it’s censored a bit?) - 5+++/5! [gzdoom]

Completed MAPPACKS/TCs and 4+/5

  • Golden Souls (Batandy)

    • It’s Super Mario Doom

    • Shorter than Golden Souls 2, but like SML1 vs. 2…​.

    • It’s OK the way it is, all types of movement already seen in GS1, in GS2 nothing MUCH more new, but more refined, just like Gothic vs. Gothic 2

  • Sigil (John Romero) (Doom 1 Episode)

    • Short and awesome. Doom 1 feeling, EACH MAP MEMORABLE

  • Sigil II

  • Scythe (Erik Alm)

    • Short maps, a lot of them memorable

  • Lunatic (Very nice maps, but gemaplay lacking a bit) (5 maps)

  • Aeternum (skillsaw) (3 maps)

    • MAP 01 / MAP 02 awesome, MAP 03 annoying

Completed MAPPACKS/TCs and 4/5

  • Plutonia

  • TNT

  • NERVE (No rest for the living)

    • 9 maps? IIRC, each one memorable and awesome detail, while being short, easy path finding, you’re always right

  • Doom 2 the way id did

  • Doom 2 Reloaded (first 2 episodes / 20 maps and map 24, everything else from 21-30 I didn’t like)

  • Bellatrix Episode 1

Completed MAPPACKS/TCs and 3+/5

  • Speed of Doom (skipped 27-30 and this is COMPLETED for me right now)

    • After map 20 it gets really boring and before it was also not that awesome from map design, mean traps everywhere

Completed MAPPACKS/TCs and 3/5

  • Eternal Doom

    • WTF hidden switches and hidden doors without any clue everywhere, also fights are boring, only good is visuals

    • EDIT: In hindsight, i might play it again. It was quite memorable!

    • MAP 30 was tedious even with a YouTube playthrough i needed Doom Editor to search for switches that open doors

Completed MAPPACKS/TCs no rating

  • TNT Revilution

  • Hell Revealed

    • Meh…​ some good maps, most throw too many barons at you, almost gave up on this one, in retrospect → find the good maps of it, 8 out of 32 are ok or so

  • Hell Revealed 2

    • Lot better than HR1, 50% good maps, 1 or 2 awesome maps, but 50% stinkers

  • Scythe 2

    • IIRC good but can’t remember

Played but not finished (yet)

  • Eviternity MAP 15+ w/o BrudalDoom

    • Awesome visuals? need to continue

    • Somehow lacked gameplay!

  • Ancient Aliens 19+ w/o BrudalDoom (skillsaw)

    • Got boring? each map looked same?

  • Golden Souls 2 (4+/5)

    • Too long, so many levels…​ iirc 90% done, lost savegames so won’t replay from start and finish

  • Plutonia Revisited

  • Scythe X (WIP)

    • First map looked boring

  • Valiant (skillsaw)

    • Mecha pinkies, flying squids when arachnotrons got killed

    • Fast pistol

    • Brrt machine gun

    • lacking gameplay innovationo

Yes i somehow don’t like skillsaw’s maps. They all look too 'perfect' visually, and i also don’t like the fights.